棋戦：
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終了日時：
上手番
上手の持駒：　
  ９ ８ ７ ６ ５ ４ ３ ２ １
+---------------------------+
| ・ ・ ・ ・v玉v金 ・ ・ ・|一
| ・ ・ ・ ・ ・ ・ ・ ・ ・|二
|v歩v歩v歩v歩v歩v歩v歩v歩v歩|三
| ・ ・ ・ ・ ・ ・ ・ ・ ・|四
| ・ ・ ・ ・ ・ ・ ・ ・ ・|五
| ・ ・ ・ ・ ・ ・ ・ ・ ・|六
| 歩 歩 歩 歩 歩 歩 歩 歩 歩|七
| ・ 角 ・ ・ ・ ・ ・ 飛 ・|八
| 香 桂 銀 金 玉 金 銀 桂 香|九
+---------------------------+
下手の持駒：　
下手：
上手：
手数----指手---------消費時間--
*Kifu commentary by Madoka Kitao (ladies professional 2-dan).
*
*Title: A 9-piece handicap game with student M
*
*This time we will look at a 9-piece handicap game. Student M has began learning shogi last year, in September. She has a lesson once a month and she started by learning the names of the pieces and their movements.
*
*During the lesson in February, Ms. M has played really well, so I would like you all to learn from her - it was an exemplary game (^-^).
*
*Terminology:
*Shitate = Handicap taker
*Uwate = Handicap giver
   1 ３二金(41)   ( 0:00/00:00:00)
*In a 9-piece handicap game I recommend that you aim to:
*1) Promote the bishop,
*2) Promote the rook,
*3) Take the handicap giver's gold by a cooperated attack by the dragon (promoted rook) and the horse (promoted bishop),
*4) Force the king to the corner,
*5) Checkmate the king.
*in the above order.
*
*If you skip some of the above steps and try to attack the king too quickly, then it's likely that the game will be prolonged and the king will become difficult to capture.
*
*OK, which piece should the handicap taker move?
   2 ７六歩(77)   ( 0:00/00:00:00)
*In shogi handicap theory it's recommended to first open the bishop's diagonal. (It's also the most frequent move for equal games).
*
*There is a shogi proverb saying to "prefer bishops over rooks in the opening." In handicap games up to 4-piece handicap the edge is a big weakness for the handicap giver and it's very effective to use the bishop's diagonal attack. So, let's start by activating the bishop.
   3 ６二玉(51)   ( 0:00/00:00:00)
*Besides pawns, the handicap giver has only the king and the gold, so his moves are extremely limited.
*
*OK, what's the handicap taker's next move?
*
*HINT:
*
*Where should we move the bishop, so that it can promote in two moves?
   4 ６六角(88)   ( 0:00/00:00:00)
*We advance the bishop aiming at the edge, which is the handicap giver's weakness! Even though Uwate sees that the bishop wants to promote, he has no way to prevent it.
   5 ６四歩(63)   ( 0:00/00:00:00)
   6 ９三角成(66) ( 0:00/00:00:00)
*We managed to easily promote the bishop.
   7 ５四歩(53)   ( 0:00/00:00:00)
   8 ２六歩(27)   ( 0:00/00:00:00)
*Next we aim at activating the rook.
   9 ５三玉(62)   ( 0:00/00:00:00)
  10 ２五歩(26)   ( 0:00/00:00:00)
*We push the pawn more and more forward.
  11 ４四歩(43)   ( 0:00/00:00:00)
  12 ２六飛(28)   ( 0:00/00:00:00)
*Student M has moved the rook to the 26 square (R-26).
*
*Here it's better to the exchange the pawn by P-24 Px Rx P*23 R-26. We make a profit compared to the game, because we get a pawn in hand.
  13 ５五歩(54)   ( 0:00/00:00:00)
  14 ７五歩(76)   ( 0:00/00:00:00)
*This was a good move with a subsequent plan.
*OK, what it the idea?
  15 ６五歩(64)   ( 0:00/00:00:00)
*What do we do next?
*
*HINT:
*
*What should we do to promote the rook?
  16 ８六飛(26)   ( 0:00/00:00:00)
*Moving the rook here was a great idea. Again, Uwate has no way to stop the rook from promoting.
  17 ４三玉(53)   ( 0:00/00:00:00)
*I tried to escape with the king, but...
  18 ８三飛成(86) ( 0:00/00:00:00)
*Student M has created a dragon!
*
*With this, both major pieces have been promoted, so it looks very promising! (^-^)
  19 ３四歩(33)   ( 0:00/00:00:00)
  20 ７一馬(93)   ( 0:00/00:00:00)
*We move the horse closer.
  21 ３三玉(43)   ( 0:00/00:00:00)
*I tried to escape as far as possible, but...
  22 ７三龍(83)   ( 0:00/00:00:00)
*Finally, a check!
*
*The endgame is going to start really soon.
  23 ４三金(32)   ( 0:00/00:00:00)
*I blocked the attack by the gold.
*
*OK, what's the next move?
*
*HINT:
*
*Aim at the gold.
  24 ６一馬(71)   ( 0:00/00:00:00)
*This the fastest way to attack.
*
*Both the dragon and the horse look at the 43 square and their attacks are combined.
*
*The dragon will capture the king if Uwate moves the gold, so there is no defence.
  25 ３五歩(34)   ( 0:00/00:00:00)
  26 ４三馬(61)   ( 0:00/00:00:00)
*We take the gold and check the king at the same time! The horse cannot be captured, as it is protected by the dragon.
  27 ２二玉(33)   ( 0:00/00:00:00)
*This is the only possible square for the king to go and there is a forced mate.
*
*Hint: It's a mate in 3. Let's read all the moves.
  28 ３三馬(43)   ( 0:00/00:00:00)
*We chase the king by making the dragon and horse work together.
*
*There are some other mating lines. (Checking with the dragon also mates).
  29 ２一玉(22)   ( 0:00/00:00:00)
*No matter where the king escapes...
  30 ２二金打     ( 0:00/00:00:00)
*...it's going to be checkmated by the gold.
*
*A splendid play! The king was mated in only 30 moves. Student M can now move on to the next handicap.
*
*According to Miss M, she practised using Piyo Shogi. I recommend that you check it too!
  31 投了         ( 0:00/00:00:00)
まで30手で上手の勝ち
